Frequently Asked Questions

Maybe even some things you never thought to ask, but I answered them anyway.

DJ Pearacidic was my musical moniker from 2012. I wanted something to invoke an ‘infectious sound,’ so Pearacidic is what I came up with. I have been using it ever since. The winking ‘tongue’ coming out of the pear’s mouth is a parasite.

Although I love a lot of video games, only a handful of games have created a strong, fond memory for me over the years.

  • Super Metroid
  • Klonoa (series)
  • Chrono Trigger
  • Rez Infinite
  • Shadow of the Colossus
  • Final Fantasy 7 (I also loved the remake)
  • Little Nemo: The Dream Master
  • Galaga
  • DOOM (2016)
  • Shovel Knight
  • Tetris (Game Boy | Tetris Effect)

Visual programming is a way to create code without learning a language other than programming logic. I have always been drawn to the ease of use and visual approach to game design, so I used a visual scripting plugin called Playmaker when I began game development in Unity. GB Studio was an easy transition for me, as it primarily uses visual scripting other than editing the engine code. I find it’s quick to prototype with, and is powerful enough to allow me to design large, intricate projects when needed.

I use a GBxCart RW. I buy flash carts from Aliexpress to test or distribute demos.

Back in the day, when I called my studio Binary Sonata, I worked on a game called Radiant Escape. It evolved from a top-down puzzle game to an ambitious first-person platformer and many other things, but nothing ever came from it. All I was able to find was this YouTube video.

However, before I made any games, I worked on a Metroid Mod for Halo: CE (PC).

As with most new game developers, the global pandemic provided me with a lot of free time to explore the idea of developing games. I didn’t want to try to get a team together to create something too large and commercial with Unity or Unreal, and one day I stumbled upon GB Studio. At the same time, I discovered game jams and used GB Studio to make my first game in over five years. From there, I was hooked. I grew up with the Game Boy, and being able to make games for the hardware that I had such a strong connection to really drove my passion as a developer.

While plenty of game developers have inspired my journey and design process, my biggest inspiration is Hideo Kojima. His talent for creating story-driven games with unforgettable characters, captivating scenes, and engaging gameplay distinguishes him as a visionary in the gaming industry, resonating with players across the globe.

I only began seriously getting into game development at the age of 38. You’re never too old or too young to get into developing video games. Also, don’t let your disabilities define you, let them inspire you. As a game dev with ADHD, I have found that I can work on many things at once while programming, which provides me with a faster avenue to creating working code and concepts. There is a process or path for anyone who wants to get into game development and with all the different engines and solutions out there, there’s never been a better time to start.